I have two GL_RGBA32UI FBO textures, which I use to store current state of particle positions/velocities per texel. The first I fill with data like this only once: Per render loop the second one is written to via a shader while the first is used as texture and the second as target. I do that by drawing a quad of
Tag: glsl
ERROR: 0:3: error(#279) Invalid layout qualifier ‘location’
i am trying to follow a tutorial and when i try to compile the vertex shader he made i get this output: Vertex shader failed to compile with the following errors: ERROR: 0:3: error(#279) Invalid …
How to fix compatibility issues between GLSL version 1.5 and version 3.0 ES
I’ve recently come back to working on an old passion project of mine (I last worked on this 2 years ago for the last time) which uses GLSL shaders. The project uses a whole bunch of shader files like …