I am currently writting a game with the JOGL bindings to use OpenGL but I am so struggling on this. I need to initialize my vaos and vbos (for each component) using the GL2 variable that I collected in the init method in the class that implements GLEventListener. Like so, But this variable is null when I want to use
Tag: opengl
ERROR: 0:3: error(#279) Invalid layout qualifier ‘location’
i am trying to follow a tutorial and when i try to compile the vertex shader he made i get this output: Vertex shader failed to compile with the following errors: ERROR: 0:3: error(#279) Invalid …
How to fix compatibility issues between GLSL version 1.5 and version 3.0 ES
I’ve recently come back to working on an old passion project of mine (I last worked on this 2 years ago for the last time) which uses GLSL shaders. The project uses a whole bunch of shader files like …
How to properly use open gl calls with libGDX
I am trying to render a terrain using my own shader and by using low level open gl methods. But other parts of the game use SpriteBatch and other GDXlib render classes. My openGL code for terrain …
Why does java app crash in gdb but runs normally in real life?
Attempting to run java app from gdb results in segfault, yet running app alone does not. This app is a .JAR which uses JOGL and a bit of memory-mapping to talk to the GPU. Stacktrace below hints at …