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Trying to implement model batching for opengl not sure why it’s not showing anything

I am trying to implement model and sprite batching for a game engine I am working on, trying to test it on GUI Renderer but can’t get any results, errors or anything drawing to the screen am I doing something wrong I will link the Github page for the full code but here is the code for MeshBatch class and the GUIRenderer class I test it on and the Shader

Github page for the full Engine : https://github.com/reddyalice/Melek

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JavaScript
JavaScript

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Answer

Turns out I was mapping textures wrong so I changed the load Texture Properties from

JavaScript
JavaScript
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