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Tag: minecraft-forge

Is there a client-side version of onPlayerJoin?

Title says it all, I just wanna detect when a player joins a server client-side, and also how would I send a message to the client, not through the server? (the mod is supposed to send a message when the player joins and play a sound when you are not moving on a server like hypixel where it wont have

Minecraft forge server not working / downloading files

I’ve created a bat file with the command line ” java -Xmx1G -Xms1G -jar forge-1.12.2-14.23.5.2855.jar nogui ” inside my server folder. It keeps closing there is some kind of error. I removed my name of course from the folders and I blurred out the folder name it’s a stupid name. and that’s my folder. Answer This issue appear because of

Forge 1.12.2 Coremodding: java.lang.StringIndexOutOfBoundsException

I try to make a coremod on 1.12.2 Forge in order to patch some missing stuff in the Lost Cities mod. (Source: https://github.com/McJtyMods/LostCities/blob/1.12/src/main/java/mcjty/lostcities/dimensions/world/lost/BuildingInfo.java) A friend and I have written this LostCitiesClassTransformer.java: (Full source: https://github.com/Nick1st/LCPatches) The original code I want to patch (Bytecode Outline): The Bytecode Outline containing my changes: The stacktrace I get: Why do I monkey-patch a open-source mod?

Forge 1.12.2 Coremodding: java.lang.ClassCircularityError

I try to make a coremod on 1.12.2 Forge in order to patch some missing stuff in the Lost Cities mod. (Source: https://github.com/McJtyMods/LostCities/blob/1.12/src/main/java/mcjty/lostcities/dimensions/world/lost/BuildingInfo.java) A friend and I have written this LostCitiesClassTransformer.java: The original code we want to patch (Bytecode Outline): The Bytecode Outline containing our fix: The Stacktrace we get: What we tried: We tried to get the building using

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