I am working on program that should make rectangle moves from top to bottom and then left to right once the rectangle crosses the borders of the frame it should reverse its motion from right to left and bottom to top. I managed to do the first part with a simple if statement but I didn’t know how to reverse
Tag: graphics2d
setTransform to rotate Images produces unexpected results
I looked everywhere to see with anyone had the same problem than me but it seems I’m the only one getting this error. So I’m in Java with Swing. I have a class Player that draws an image of the player. However, each time I tried to use setTransform to rotate my image, the second instance of player is scaled
How to draw polyline with negative coordinates in java [closed]
Closed. This question needs details or clarity. It is not currently accepting answers. Want to improve this question? Add details and clarify the problem by editing this post. Closed 2 years ago. Improve this question I want to draw polyline with positive and negative coordinates. e.g. 125,66 126,62 -128,59 -127,55 -125,51 -124,47 -122,43 -121,40 -119,38 -118,36 These are the sample
How to improve image rotation quality in Graphics2D?
Currently I am using this code (which I found here) to rotate images in Java. The code works well, but I am not satisfied with the quality of the rotated image. How can I improve it? Do it need a separate library that? Answer You should set RenderingHints.KEY_INTERPOLATION and RenderingHints.KEY_RENDERING as well. Here is the complete working code:
Java: Rotating Images
I need to be able to rotate images individually(in java). The only thing I have found so far is g2d.drawImage(image, affinetransform, ImageObserver ). Unfortunately, I need to draw the image at a specific point, and there is no method with an argument that 1.rotates the image separately and 2. allows me to set the x and y. any help is