I have a Java program with a client and server sockets, there I want to test that an exception is raised after the server is down. This is the server: This is the client: I start the server socket thread with: And the JUnit test is this: However the test is not performing as I intended, I thought that this
Tag: tcp
Socket won’t send data after blocking queue .take()
Edit: I’ve found the problem ( see answer below ) I’m trying to write an Android application to send data to a running termux instance via TCP. In termux, I have netcat listening for incoming TCP connections and printing data to stdout using the command nc -l localhost 8080. In my android app, I have a thread that reads in
Java Implementing a Client Server Model (Using TCP) and sending a IP address from server and Printing it out on Client
Server code: Client code: Error: Server side: Exception in thread “main” java.lang.NumberFormatException: For input string: “ip” at java.base/java.lang.NumberFormatException.forInputString(NumberFormatException.java:67) at java.base/java.lang.Integer.parseInt(Integer.java:660) at java.base/java.lang.Byte.parseByte(Byte.java:193) at java.base/java.lang.Byte.parseByte(Byte.java:219) at exp1/exp1.MyServerSocket.main([MyServerSocket.java:14](https://MyServerSocket.java:1 I’m trying to display the localhost’s ip on client but I get an error. Answer getHostAddress returns a string representation of an address. So, this method returns something like 192.168.1.100 which can’t be parsed
If a peer client disconnects from a server could we just ignore the socketexception at the server side?
I have a server which accepts input from client; it reads text input from client and processes it in some way(each new connection is assigned a thread also). However, whenever a client suddenly disconnects from the server I receive a socketException(connection reset) from the server where BufferedReader.readLine() is invoked. So basically this exception is an indicator that a client was
what’s the meaning of server.onDispose().block()?
There are few web pages about reactor-netty on the internet. And I don’t understand the meaning of some code below. These code below is just ABC of reactor-netty. But I really can not find more information on the internet. So I have to ask for help. Please help me with the five places in the code above. Thank you. Answer
Netty, reading message results with IllegalReferenceCountgException refCnt: 0
I am new to netty and I try to receive byte response from a server (non-netty). However, I belvie I missundersteand the reference count. While reading the response I am running into the IllegalReferenceCountException: refCnt:0 What I do is not that complicated. I set up the client, then I send a message and I am awaiting a response. My ResponseHandler
While loop doesn’t exit after file download
I’ve got the following code to download a file being transmitted over TCP: upload code: The upload exits its loop fine. Once all the bytes have been processed (they are always processed successfully, however the loop is never exited), the file is created, without a single issue, but, the loop doesn’t exit. Answer TCP/IP connections are designed to be long-lived
TCP connection between 2 Virtual Box machines on 1 local host [closed]
I wrote a Client/Server app in java using TCP connection. For the Client to run I need to provide it with IP of the server. It works well on two consoles on one Windows with IP = localhost, but not on …
Netty writeAndFlush() incomplete
My tcp client request netty server, and netty server use writeAndFlush() return 393718 bytes. But the client only receive 262142 bytes. I use “tcpdump -A” to apturing packets, less than 393718 too. So I think the properble is in netty writeAndFlush() function? Here is the code tcp server: server handler: tcp client: Answer You close the connection directly after writing,
TCP threaded server/client
I’m trying to make a threaded TCP server that accept multiple client. It’s only accepting one client. Any idea on how to make the server accepting multiple client? Here is what I tried so far: I changed the server code. I ran both the server and the client, but it seems that it’s only one thread is working. Should I