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Tag: openal

Read OGG as stream of samples for LWJGL 3 OpenAL

I’m making a game with LWJGL 3, and for the first time I’m learning about the OpenAL library. I’m going to have to include long audio files, and I have decided that OGG will be used for the audio, since music would otherwise take up a lot of space. What I don’t know, though, is anything about how to get

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