I have written a code on in java for image view that will rotate and fade away and another image will be visible, I use imageViewer.animate.rotation(3600).alpha(0); now this works fine when I run the code on an emulator, the images fade and re-appear just fine, but the problem is about the rotation after I compile the app for the first
Tag: image-rotation
How to improve image rotation quality in Graphics2D?
Currently I am using this code (which I found here) to rotate images in Java. The code works well, but I am not satisfied with the quality of the rotated image. How can I improve it? Do it need a separate library that? Answer You should set RenderingHints.KEY_INTERPOLATION and RenderingHints.KEY_RENDERING as well. Here is the complete working code: