We are trying to preload images into cache memory to load them later (the images are located in the Asset folder of the application)
What we tried:
JavaScript
x
Glide.with(this)
.load(pictureUri)
.diskCacheStrategy(DiskCacheStrategy.ALL);
Glide.with(this)
.load(picture_uri)
.diskCacheStrategy(DiskCacheStrategy.ALL)
.preload();
The issue: Images are cached only when we are trying to load/display them: They have to be loaded in memory before so that they appear faster.
JavaScript
Glide.with(this)
.load(picture_uri)
.into(imageView);
We also tried to use a GlideModule to increase the CacheMemory size:
JavaScript
public class GlideModule implements com.bumptech.glide.module.GlideModule {
@Override
public void applyOptions(Context context, GlideBuilder
builder.setMemoryCache(new LruResourceCache(100000));
}
@Override
public void registerComponents(Context context, Glide glide) {
}
}
In the manifest:
JavaScript
<meta-data android:name=".GlideModule" android:value="GlideModule"/>
Nothing is working so far. Any idea?
We trying to use an invisible 1 dp imageView, but the result is the same:
JavaScript
for(Drawing drawing: getDrawingsForTab(tab)){
Glide.with(this)
.load(drawing.getImage().toUri())
.dontAnimate()
.diskCacheStrategy(DiskCacheStrategy.ALL)
.into(mPreloadCacheIv);
for(Picture picture : getPictures()){
Glide.with(this)
.load(picture.getPicture().toUri())
.dontAnimate()
.diskCacheStrategy(DiskCacheStrategy.ALL)
.into(mPreloadCacheIv);
}
}
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Answer
The best option is to handle caching yourself, it gives you more control & should be easy as you already know what bitmaps are to be loaded.
First: Setup a LruCache
JavaScript
LruCache<String, Bitmap> memCache = new LruCache<>(size) {
@Override
protected int sizeOf(String key, Bitmap image) {
return image.getByteCount()/1024;
}
};
Second: Load the bitmaps to the LruCache
JavaScript
Display display = getWindowManager().getDefaultDisplay();
Point size = new Point();
display.getSize(size);
int width = size.x; //width of screen in pixels
int height = size.y;//height of screen in pixels
Glide.with(context)
.load(Uri.parse("file:///android_asset/imagefile"))
.asBitmap()
.fitCenter() //fits given dimensions maintaining ratio
.into(new SimpleTarget(width,height) {
// the constructor SimpleTarget() without (width, height) can also be used.
// as suggested by, An-droid in the comments
@Override
public void onResourceReady(Bitmap resource, GlideAnimation glideAnimation) {
memCache.put("imagefile", resource);
}
});
Third: Use the cached bitmaps
JavaScript
Bitmap image = memCache.get("imagefile");
if (image != null) {
//Bitmap exists in cache.
imageView.setImageBitmap(image);
} else {
//Bitmap not found in cache reload it
Glide.with(context)
.load(Uri.parse("file:///android_asset/imagefile"))
.into(imageView);
}