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Java: can you cast Class into a specific interface?

I’ve got a project I am working on and in this project I would like to include the ability for developers to include their own plugins without having to change the whole code.

This is what I have developed for it so far. this is the interface that the plugins are using.

package com.pennion.pennpad;

public interface action{
 void doAction();
}

This is the main code that loads the plugins among other things.



 Map menuMap=new HashMap();
 Map actionCommands=new HashMap();
 public void load3rdPartyMenu() throws Exception{
  String userHome=System.getProperty("user.home");
  String sep=File.getSeparator();
  String fileString=userHome+sep+"pennion"+sep+"pennpad"+sep+"plugins"+sep+"plugins.conf";
  File cfgFile=new File(fileString);
  BufferedReader in=new BufferedReader(new InputStreamReader(new FileStreamReader(cfgFile)));
  String ln="";
  boolean menuFound=false;
  while((ln=in.readLine())!=null){
   if(!menuFound){
    if(ln.equals("//!==Menu!==//")){
     menuFound=true;
    } else{
     menuFound=false;
    }
   } else{
    String pluginName="";
    String pluginDescription="";
    String KeyMask="";
    String[] split=ln.split("||");
    pluginName=split[0];
    KeyMask=split[1];
    pluginDescription=split[2];
    ClassLoader pluginLoader=ClassLoader.getClassLoader();
    Class c=pluginLoader.loadClass("com.pennion.3rdparty."+pluginName);
    Map keyMap=new HashMap();
    String[] kmSplit=KeyMask.split("+");
    if(kmSplit[0].equals("CTRL")){
     keyMap.put("ActionEvent",ActionEvent.CTRL_MASK);
    } else if(kmSplit[0].equals("SHIFT")){
     keyMap.put("ActionEvent",ActionEvent.SHIFT_MASK);
    } else if(kmSplit[0].equals("ALT")){
     keyMap.put("ActionEvent",ActionEvent.ALT_MASK);
    } else if(kmSplit[0].equals("ALT_CTRL")||kmSplit[0].equals("CTRL_ALT")){
     keyMap.put("ActionEvent",ActionEvent.CTRL_MASK+ActionEvent.ALT_MASK);
    } else if(kmSplit[0].equals("SHIFT_CTRL")||kmSplit[0].equals("CTRL_SHIFT")){
     keyMap.put("ActionEvent",ActionEvent.CTRL_MASK+ActionEvent.SHIFT_MASK);
    } else if(kmSplit[0].equals("ALT_SHIFT")||kmSplit[0].equals("SHIFT_ALT")){
     keyMap.put("ActionEvent",ActionEvent.SHIFT_MASK+ActionEvent.ALT_MASK);
    }
    keyMap.put("KeyBind",getKeyBinding(kmSplit[1]));
    this.addMenuItem("Plugin",pluginName,keyMap.get("KeyBind"),keyMap.get("ActionEvent"),keyMap.get("KeyBind"),pluginName,c);
   }
  }
 }
 public int getKeyBinding(String k){
  if(k.equals("A")){
   return KeyEvent.VK_A;
  } else if(k.equals("B")){
   return KeyEvent.VK_B;
  } else if(k.equals("C")){
   return KeyEvent.VK_C;
  } else if(k.equals("D")){
   return KeyEvent.VK_D;
  } else if(k.equals("E")){
   return KeyEvent.VK_E;
  } else if(k.equals("F")){
   return KeyEvent.VK_F;
  } else if(k.equals("G")){
   return KeyEvent.VK_G;
  } else if(k.equals("H")){
   return KeyEvent.VK_H;
  } else if(k.equals("I")){
   return KeyEvent.VK_I;
  } else if(k.equals("J")){
   return KeyEvent.VK_J;
  } else if(k.equals("K")){
   return KeyEvent.VK_K;
  } else if(k.equals("L")){
   return KeyEvent.VK_L;
  } else if(k.equals("M")){
   return KeyEvent.VK_M;
  } else if(k.equals("N")){
   return KeyEvent.VK_N;
  } else if(k.equals("O")){
   return KeyEvent.VK_O;
  } else if(k.equals("P")){
   return KeyEvent.VK_P;
  } else if(k.equals("Q")){
   return KeyEvent.VK_Q;
  } else if(k.equals("R")){
   return KeyEvent.VK_R;
  } else if(k.equals("S")){
   return KeyEvent.VK_S;
  } else if(k.equals("T")){
   return KeyEvent.VK_T;
  } else if(k.equals("U")){
   return KeyEvent.VK_U;
  } else if(k.equals("V")){
   return KeyEvent.VK_V;
  } else if(k.equals("W")){
   return KeyEvent.VK_W;
  } else if(k.equals("X")){
   return KeyEvent.VK_X;
  } else if(k.equals("Y")){
   return KeyEvent.VK_Y;
  } else if(k.equals("Z")){
   return KeyEvent.VK_Z;
  } else if(k.equals("1")){
   return KeyEvent.VK_1;
  } else if(k.equals("2")){
   return KeyEvent.VK_2;
  } else if(k.equals("3")){
   return KeyEvent.VK_3;
  } else if(k.equals("4")){
   return KeyEvent.VK_4;
  } else if(k.equals("5")){
   return KeyEvent.VK_5;
  } else if(k.equals("6")){
   return KeyEvent.VK_6;
  } else if(k.equals("7")){
   return KeyEvent.VK_7;
  } else if(k.equals("8")){
   return KeyEvent.VK_8;
  } else if(k.equals("9")){
   return KeyEvent.VK_9;
  } else if(k.equals("0")){
   return KeyEvent.VK_0;
  } else{
   return 0;
  }
 }

I need a way to cast the loaded class as an action because as of now it is being considered a class by the compiler and can’t be added to the actionCommands hashmap.

and is there an easier way to process which KeyEvent is being asked for by the loaded String?

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Answer

You can’t cast a Class direct to something.

You can create a object of it and then cast it to your interface.

Object obj = clazz.newInstance();
Action actionObj = (Action) obj;

Follow the conventions, class names starts with upper case.

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