Here is a little program that should (in theory) draw an image of a ball on screen. The problem is that paintComponent seems to not get called. The program consists of two classes. As you can see, I tested if paintComponent was called using a console message. Sadly this was not the case. Can someone explain? Answer It’s no wonder
Tag: rendering
How to do image rendering using bufferedimage in a jframe?
I am trying to render a complicated set of objects, and instead of trying to render each object individually, I thought it would be faster to render them as a BufferedImage. The only way I could figure out how to do that was to turn the BufferedImage into an ImageIcon, and set that to a JLabel, and add the JLabel
JTextField render bug if Text-Not-Fitting (JDK 7 till 18)
JTextField has wrong text render on RIGHT_TO_LEFT component orientation We need a workaround, since whenever JTextField is filled with text that contains: Right to left text like Arabic, Latin numbers, and Latin text. Then JTextField renders text parts at unexpected locations. (It only renders right if the complete text Fits inside the JTextField.) The text we use to reproduce is: