I have a simple shader to make scanlines in my 2d game which works fine and is as follows: #ifdef GL_ES precision mediump float; #endif varying vec4 v_color; varying vec2 v_texCoords; uniform …
I have a simple shader to make scanlines in my 2d game which works fine and is as follows: #ifdef GL_ES precision mediump float; #endif varying vec4 v_color; varying vec2 v_texCoords; uniform …