I have to create a small 2D Java tile game for schoolwork and I would like to know how can I move an object with the press of a button.
More specifically, I have an item with ‘ i ‘ and ‘ j ‘ coordinates in a matrix. After I press ENTER on my keyboard, I want the item to move down by 1 position ( i + 1). If I press ENTER over and over again, the object moves down accordingly. As if the game would be 1 frame/second. How can I do that? I’m kind of new to the Java language and I couldn’t find the answer online.
(To make the game with GUI, I followed some tutorials and I’m using the Slick2D library.)
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Answer
You want to implement your “update” method and read the input from the container based on the pressed keys. There is a very good article here that will help you going with your game and i think this is what you are trying to implement. Here is a sample code from the above link:
public class MyGame extends BasicGame { public MyGame() { super("My game"); } public static void main(String[] arguments) { try { AppGameContainer app = new AppGameContainer(new MyGame()); app.setDisplayMode(500, 400, false); app.start(); } catch (SlickException e) { e.printStackTrace(); } } @Override public void init(GameContainer container) throws SlickException { } @Override public void update(GameContainer container, int delta) throws SlickException { // You need to implement this function Input input = container.getInput(); if (input.isKeyDown(Input.KEY_ENTER)) { // ... your code here ... } } public void render(GameContainer container, Graphics g) throws SlickException { } }