This code checks if the goblin is in the same position as a coin and then gives it points. It should also play a sound when a coin is picked up
if (goblin.getPos().equals(coin.getPos())) { if (goblinTarget == coin) { targetCheck = true; } // give goblin some points for picking this up goblin.addScore(100); collectedCoins.add(coin); coinsInPlay = coinsInPlay - 1; // play sound SoundPlayer.playSound("pickCoin"); // SoundPlayer would be the class that has a function playSound() }
Advertisement
Answer
try this
if (goblin.getPos().equals(coin.getPos())) { if (goblinTarget == coin) { targetCheck = true; // give goblin some points for picking this up goblin.addScore(100); collectedCoins.add(coin); coinsInPlay = coinsInPlay - 1; // play sound File lol = new File("somesound.wav");//replace somesound.wav with your own desired audio file try{ Clip clip = AudioSystem.getClip(); clip.open(AudioSystem.getAudioInputStream(lol)); clip.start(); } catch (Exception e){ e.printStackTrace(); } } }