The following code defines my Bitmap:
Resources res = context.getResources(); mBackground = BitmapFactory.decodeResource(res, R.drawable.background); // scale bitmap int h = 800; // height in pixels int w = 480; // width in pixels // Make sure w and h are in the correct order Bitmap scaled = Bitmap.createScaledBitmap(mBackground, w, h, true);
… And the following code is used to execute/draw it (the unscaled Bitmap):
canvas.drawBitmap(mBackground, 0, 0, null);
My question is, how might I set it to draw the scaled Bitmap returned in the form of Bitmap scaled
, and not the original?
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Answer
Define a new class member variable:
Bitmap mScaledBackground;
Then, assign your newly created scaled bitmap to it:
mScaledBackground = scaled;
Then, call in your draw method:
canvas.drawBitmap(mScaledBackground, 0, 0, null);
Note that it is not a good idea to hard-code screen size in the way you did in your snippet above. Better would be to fetch your device screen size in the following way:
int width = getWindowManager().getDefaultDisplay().getWidth(); int height = getWindowManager().getDefaultDisplay().getHeight();
And it would be probably better not to declare a new bitmap for the only purpose of drawing your original background in a scaled way. Bitmaps consume a lot of precious resources, and usually a phone is limited to a few MB of Bitmaps you can load before your app ungracefully fails. Instead you could do something like this:
Rect src = new Rect(0, 0, bitmap.getWidth() - 1, bitmap.getHeight() - 1); Rect dest = new Rect(0, 0, width - 1, height - 1); canvas.drawBitmap(mBackground, src, dest, null);