In the app I’m developing on Android, I keep getting a Fatal Signal 11 error.
I think it’s something to do with the way that I’m accessing the memory but I can’t figure out what is causing it.
Here’s the LogCat:
05-02 23:47:17.618: D/dalvikvm(590): GC_FOR_ALLOC freed 68K, 4% free 6531K/6787K, paused 101ms 05-02 23:47:17.638: I/dalvikvm-heap(590): Grow heap (frag case) to 7.619MB for 1228816-byte allocation 05-02 23:47:17.738: D/dalvikvm(590): GC_CONCURRENT freed 1K, 4% free 7730K/8007K, paused 5ms+14ms 05-02 23:47:17.878: D/dalvikvm(590): GC_FOR_ALLOC freed <1K, 4% free 7730K/8007K, paused 37ms 05-02 23:47:17.888: I/dalvikvm-heap(590): Grow heap (frag case) to 8.790MB for 1228816-byte allocation 05-02 23:47:17.998: D/dalvikvm(590): GC_CONCURRENT freed <1K, 4% free 8930K/9223K, paused 4ms+4ms 05-02 23:47:17.998: A/libc(590): Fatal signal 11 (SIGSEGV) at 0x00000000 (code=1)
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Answer
I had been trying to call an uninitialised Canvas inside another Class so when it was trying to get the height or width of it, it would crash.